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Florian Boué
Environment/Lighting Artist
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Environments
Materials / Texturing
Unity
Challenges
Props
Pre-calculated
Brigands - 3D Preview
Islands of Fire
The Witcher - Lighting Study
Provins - Study
Forge - Lighting training
GostHunter - Environment - Unity HDRP
Unity - Fel Desolation
WIP : Feudal Japan - Game Environment/Level Art
Feudal Japan Artstation challenge - Blood Moon Castle
Outpost - Mud Warfare - NEON ENTER
Unity Environment - Ex Machina Study
Unity Environment - Snow Mountain (WIP - DAY 4)
Saddle WW1 - Texturing
Wodden Table
GhostHunter - Cave Details
GhostHunter - Pedestal
Electronic Device
ICE Grenade
Nodevember - Day 3 | Fruit - Litchi
Nodevember - Day 2 | Candy
Nodevember - Day 1 | Cookie
Smart Material - Old Metal Paint
Smart Material - Blacksmiths Iron
Smart Material - Plastic
GhostHunter - Layered Snow materials
Rock&Snow
Sand Canyon
Materialize - Tile Substance
Wood Plank
Perforated Rock Substance V2
Perforated Rock Substance
Rock Wall Substance Marterial
Substance Tile Generator
Lighting Training
WIP - CHRONOS Fanart - Unity 2019
Maupiti Island - Cabin
Mountain Trap
Sand Material
King Arthur land with Gaea
Wild West Canyon
MIRE Crash SpaceShip
MIRE - Exterior
MIRE - Interior
Police Chase
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